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Old September 13th, 2005   #21 (permalink)
dbhankins
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Join Date: Aug 2005
Location: Phoenix, Arizona, USA
Posts: 654
Talking ePSXe 1.6.0 with OGL2 and Eternal config

Problems I've seen that this config resolves, and how it resolves them:

- Various graphics glitches (framebuffer settings)
- Sound glitches ("Update before accessing register" in Eternal)

I've played through:

- FMVs
- Scripted 3D engine cutscenes
- Field map
- Battles
- Menus

which should cover most of the problems people have had. I haven't gotten far enough in the game to switch disks, so that's an issue that's yet to be resolved; I know some games have problems when switching.

Since this is an OGL2 config, prerequisites are a card and driver that supports OpenGL 2.0 (DirectX 9 in DirectX terms). If you have a barely-DX9 card (like an NVidia 5200FX), turn the shader stuff off as that impacts performance. You may also want to do things like reducing resolution, turning off full-screen filters, etc.

As always, your mileage may vary.

OS: WinXP SP2
Gfx: ATI X850XT PCI-Ex
Snd: C-Media Rear Panel Audio
CPU: Intel P4 HT 3GHz 800Mhz FSB
RAM: 2G
PAD: DualShock2 on RadioShack USB adapter

Emulator: ePSXe 1.60
GPU: Pete's OpenGL2 2.7
SPU: Eternal 1.41
CDR: Mooby2 (image made with Alcohol 120%)

GPU settings:


SPU settings:


CDR settings:


Options:


PAD settings:



Dan
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