Problems I've seen that this config resolves, and how it resolves them:
- Controller rumble (sssPSX + sssPSX pad plugin)
- Battle swirls looking wrong (framebuffer settings)
- Black flashing or solid rectangle behind ATB bars (framebuffer, special game fix)
- Missing fadein/fadeout during intro "slideshow" (framebuffer, special fix)
- Garbage on screen at beginning of "slideshow" (framebuffer, special fix)
- Missing/garbage text in menus etc (framebuffer, special fix)
- Glitchy sound ("Update before accessing register" in Eternal)
I've played through:
- FMVs
- Scripted 3D engine cutscenes
- Field map
- World map
- Battles
- Menus
which should cover most of the problems people have had. I haven't gotten far enough in the game to switch disks, so that's an issue that's yet to be resolved; I know some games have problems when switching.
Since this is an OGL2 config, prerequisites are a card and driver that supports OpenGL 2.0 (DirectX 9 in DirectX terms). If you have a barely-DX9 card (like an NVidia 5200FX), turn the shader stuff off as that impacts performance. You may also want to do things like reducing resolution, turning off full-screen filters, etc.
As always, your mileage may vary.
OS: WinXP SP2
Gfx: ATI X850XT PCI-Ex
Snd: C-Media Rear Panel Audio
CPU: Intel P4 HT 3GHz 800Mhz FSB
RAM: 2G
PAD: DualShock2 on RadioShack USB adapter
Emulator: sssPSX 0.0.26 (so that rumble will work, otherwise ePSXe 1.6 would be fine)
GPU: Pete's OpenGL2 2.7
SPU: Eternal 1.41
CDR: Mooby2 (image made with Alcohol 120%)
PAD: sssPSX PAD plugin 1.6
GPU settings:

SPU settings:
CDR settings:
PAD settings:
Dan
Last edited by dbhankins; September 13th, 2005 at 19:34..
Reason: forgot to mention rumble