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Old August 6th, 2005   #17 (permalink)
nwagenaar
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Join Date: Oct 2001
Location: The Netherlands
Posts: 114
Quote:
Originally Posted by Shamus
Anyway, even in its current incomplete state it works better than the one we inherited from Mr. Raingeard. C'est la vie. Besides that, I've also been doing a little work on improving the GUI to use dirty rectangles so that we don't have to redraw the entire frame just because the mouse moved 2 pixels. That and a new renderer that has yet to be fully implemented that should take care of the changing-VMODE-in-the-middle-of-the-screen problem.

Be sure to look for all of these improvements to show up soon in those other two closed-source Jaguar emulators...
Well, concerning the last remark. It's ackward that the other emulators are at a deadend when the developers from Virtual Jaguar/SDL take a "small" break And it's indeed true, the current codebase (allthough not clean and full of remarks, unused code, etc) is much better then what we started with.

Currently I'm going through all my Iomega ZIP backups (I got about 54 ZIP disks lying around here) to look for some of the old code, especially Handy/SDL. Currently I found old code from NeoPocott/SDL and BoyCott Advance/SDL so I'm hoping I can find Handy/SDL as well. If I get the code back (which I really hope so) I'm gonna get it in par with v0.90 sources, rewrite everything what's SDL based and release it. This is offcourse if I can find it, otherwise it's back to the developer editor for to rewrite everything from scratch. And I really do hope I get the code back since the soundcode was something really ackward and needed a lot of hacking

Regards,

Niels Wagenaar

PS : Shamus, currently I'm on #ngemu. So if you get the chance, drop by to say hello. We have a lot of catching up-to-do
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