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Old April 14th, 2005   #16 (permalink)
ChrisRay
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http://eqiiforums.station.sony.com/e...essage.id=2368

You can find the posts regarding overland content changes here. But honestly 75% of the players are happy with these changes. It's the damned elitist who think they should steer the direction of the game. Here are the big nerf changes on test for Live Update #7.

Quote:
Avoidance

- Your likelihood of avoiding an attack is now based on two primary factors:

- The con color of the attacker.

- The type of armor you are wearing. The heavier your armor, the lower your chances of avoiding an attack.

- Increasing your Defense skill gives you a better chance of avoiding attacks, but there is now a cap on how much it can be buffed or debuffed.

- Increasing your Agility improves your base chance of avoiding an attack, but it will not improve your likelihood of parrying, deflecting, or blocking with a shield.

- There is now a cap on the effectiveness of Deflection buffs and debuffs.

- Mages and Priests no longer receive the Parry skill. It temporarily still shows in the Skills window, but these archetypes will no longer have any chance to parry.

- There is no longer any way to buff the Parry skill over your current skill cap, and there is a limit on how far it can be debuffed.

- Shields now have the following base chances to Block: Tower (20%), Kite (19%), Round (5%), Buckler (3%). Your chances to Block scale up or down based on the con of your opponent. Shield buffs no longer have any effect.



Mitigation

- The base mitigation values of armor have been adjusted as follows: Heavy (35%), Medium (25%), Light (20%), Very Light (10%).

- Mitigation values scale up or down based on the con color of your attacker.

- There is now a cap on how much mitigation can be buffed or debuffed.



Damage

- Melee damage bonuses are now calculated based on the attacker's strength versus the defender's agility.

- The damage output of both players and NPCs should now increase more smoothly rather than receiving a sharp boost at levels 10 and 20.
Oh this one makes me happy. The spell never upgraded.. I guess these nerfs are neccasary.. I am just sitting back and waiting. Fighter types will probably be hit hardest. But I dont like that Priests/Mages lose parry completely.

Quote:
Brawler changes:

- Thundering Fists will proc more often as it is upgraded.
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