shuts from fightingscenes.
for more and my statment against OGL2 look in the FF8 section :
http://www.ngemu.com/forums/showthre...909#post843909
Plugin: Pete's OpenGL Driver 1.1.75
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce FX 5600/AGP/SSE/3DNOW!
Resolution/Color:
- 1024x768 Fullscreen - NO desktop changing [32 Bit]
- Keep psx aspect ratio: off
Textures:
- B8G8R8A8
- Filtering: 2 - edge clamping supported
- Hi-Res textures: 0
- Palettized tex windows: on
- VRam size: 256 MBytes - 196 textures usable
Framerate:
- FPS limitation: on
- Frame skipping: on
- FPS limit: 53
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 0 (with antialias you must set 1)
- Framebuffer access: 4 (with antialias you must set 0) (wirleffect is off)
- Alpha multipass: on
- Mask bit: off
- Advanced blending: on (hardware)
- Subtractive blending: activated
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: on [00010001]
SPU Peops 1.9 (mode: 2 |reveb:1|interpolation:2 XA: all off)
better is Ethernal 1.41 (directsound|Buffer 64|SPUasync |smuth or simple|reverb neills) but needs more power :xomunch: i have only a AMD XP 1700+(pushed to 2000)
i think 2400 is ok
!!The Fightwirl must of if Antialias is on (with ATI ? must Test it ), but by 1024x768 must not antialaised
in action you coutn´t see the divrence
The first two and the last two pictures are not antialiased
Last edited by Erzesel; April 6th, 2005 at 10:58..