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Old November 17th, 2004   #56 (permalink)
sub7th
Evil Tater Tot
 
Join Date: Oct 2004
Location: Denver, Colorado, USA
Posts: 10
Doh!
Well all of mine are US I keep forgetting to put that, sorry.
So that would be NTSC, although I'm not sure that there is that big of a difference aside from resolution and refresh. In Japan Megaman is known as Rockman.

Anyway, I'm using Pete's OpenGL 2.6 because it handles sprite rendering better, although it works fine with Pete's D3D drivers, but the D3D drivers kinda screw up sprites on my system, I thinks it's an ATI thing but it might be universal.

Settings:

Fullscreen @ 1280x960
Texture Filtering = none
Hi Res Textures = none
Gfx Card Ram = (0)Autodetect

FPS Limit
AutoDetect FPS Limit

Offscreen drawing = 2
Framebuffer Effects = 3
Framebuffer upload = 1

Screen Filtering

And nothing else.


I'm usuing the Eternal 1.41 SPU and ePSXe version 1.6.0


Now since this thread is about games in general and not one game in particular I wouldn't have posted that accept for the fact that I use that setting for almost all of my 2D games.

On an ATI card it seems that the Sprite based games have less problems in an openGL environment. Although I supposed the software renderer would work just as well.

Last edited by sub7th; November 17th, 2004 at 15:30..
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