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Originally Posted by Shamus
Just to let you guys know, icculus has been updated with the latest information and downloads. Only source and Win32 are up at the moment, but hopefully our Mac guy will post a binary soon.
And on a technical note: I'm glad you put frameskip back in, but the way it was rendering (every frame) was correct. It's just slow because we're pushing a ton of pixels around.  To see what I mean, load Rayman and bump into an enemy. Normally you would see Rayman flicker but with the way you have it skipping every other frame, he's either solid or disappears! I'll put in a "frameskip" key into the config and update CVS...
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I've send Adam Green a private message and I hope he got it. Hopefully we'll see a MacOS build in the near future
Well, according to information from the SDL IRC channel. Dumping every frame into the OpenGL framebuffer could reside into a buffer overflow. The advice was to render every 1 or 2 frames instead of every 0 frames. But then again, a frameskip is a nice thing to have for those who don't have a super system.
BTW, I didn't saw the Rayman thing since my system is to fast to notice (AMD Athlon64 3400+ @ 2.4Ghz with a Radeon X800 Pro and 256MB). But on "slower" systems this would come out faster