Just to let you guys know, icculus has been updated with the latest information and downloads. Only source and Win32 are up at the moment, but hopefully our Mac guy will post a binary soon.
And on a technical note: I'm glad you put frameskip back in, but the way it was rendering (every frame) was correct. It's just slow because we're pushing a ton of pixels around.

To see what I mean, load Rayman and bump into an enemy. Normally you would see Rayman flicker but with the way you have it skipping every other frame, he's either solid or disappears! I'll put in a "frameskip" key into the config and update CVS...