OGL2 configs for FF8
FMVs that sometimes freeze for a second?
Battle Swirls that cause the FPS to drop like Michael Jackson's career?
Observe:
Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9800 SE x86/SSE2
Resolution/Color:
- 640x480 Window mode
- Internal X resolution: 1
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off
- Filtering: 4
- Hi-Res textures: 0
- TexWin pixel shader: on
- VRam size: 128 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 65
Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 2
- Framebuffer uploads: 0
Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off [00000000]
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That's what I've tweaked my settings to, so far. As of yet, the same problems, as stated above, arise. I've had help before, yet that help did not seem to work (probably because it was posted to the wrong forum).
I say let us finish the playstation series of Final Fantasy off in this forum (besides those that would use PEOPS due to being 2d), and come up with a setting that would even work on a card with only four graphic pipelines (the other four being disabled).
The rest, I leave to the members of this forum to decide...
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Last edited by hushypushy; September 10th, 2004 at 20:57.
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