Allright,
Time for me to do a post again (I've lost the url of the CMS on the website and I'm to lazy to find out) concerning Virtual Jaguar development.
At the moment I'm focussing on a rewrite of the graphics handling within Virtual Jaguar (in fact the sdlemu librarty parts). I'll focus namely on the standard SDL scaling/stretch and the OpenGL source. I've worked out some OpenGL specific en stretching/scaling optimisations and I think I can make this work within the current sourcebase.
Why you may ask. Well, this code is roughly 1.5 years old and it's buggered as hell. It's definately not clean and not documented correctly within the source. Hopefully, the sources will be compatible so that a simple recompile should do the trick. Don't worry, we won't commit anything to CVS as long as it breaks things up
Also, the JaguarCD code for UN*X is on hold atm. I do think it's possible to make use of generic cd-rom code instead of the platform specific code but the truth is, I never tried or developed with the sdl cdrom based interface. So maybe Shamus can enlighten me on this topic
Regards,
Niels Wagenaar