Thread: GSdx9
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Old April 26th, 2004   #38 (permalink)
gabest
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Join Date: Apr 2004
Location: at the end of the wire
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Very nice shots people. Some of them raised a few questions.

Every bios I tested has different look from my own in my real ps2 machine (pal, 30004R, V5 I think), the cubes on the opening screen mainly. It looks all the same even with CKemu's freshly dumped bios.

Han-mut: How were you able to pass the loading screen? It stops responding to keypresses there for me. If I just leave the main title screen for a minute, a demo loads with a battle scene

About the rendering speed, I'm afraid there isn't much room for improvement left. The bottleneck is either the high number of vertices, in this case pcsx2 itself is slow, or the constant reloading of the textures in a stupid way what only the bandwith of a real ps2 can tolerate in real time. Good example is the beginning of wild arms where each character is uploaded one by one onto the top left corner of a 1024x1024 texture before being rendered, this basically instructs the plugin to reupload the whole texture several times there, making it crawl like a turtle. Another one is the plasm tunnel demo, only two textures used but they are overwriting eachother in every frame.
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