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Old April 23rd, 2004   #2 (permalink)
zomby
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Join Date: Aug 2003
Location: Quebec, Canada
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Quote:
Originally Posted by Vchat20
so far xeon seems to be the best of the 2. cuz unlike cxbx, the files that allow the emu to support certain games is a simple ini file. cxbx has to be recompiled altogether. has anyone managed to create new ones for unsupported games?
It's more complicated than just makin an INI file. The function calls have to be supported by the emulator and in it's current state Xeon barely has enough of them supported to run Halo. I don't think any other game could work until the emu matures a little more.

Quote:
i dont know if its any consellation, but i have managed to dump the xbe info from my game, Midtown Madness 3, with cxbx. dont know if it would help in the ini creation, just curious.
Don't think it's gonna do much good. XBE info does give you details about what sdk is used, but they each have to be reverse engineered before they can be emulated.

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lastly, to make it even more corny, even though i dont have an xbox, i have bought mm3 just for this reason, the emulation scene. thanks to a friend who has his own softmodded xbox, he dumped the disc for me and now ive got the whole game both in iso form and in plain file form on my HD. any ideas if this game is gonna become supported anytime soon on either side of the fence? (either emu).
My money would be on Cxbx as it is currently in a more advanced state and is not limited to a single game, but _SF_ has surprised us in the past with the first release of Xeon so I guess only time will tell.
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