How bizarre that the SDL guys think that mapping the mouse Y inversely in OpenGL to the way the rest of the world does in every other context is 'the right way to do it.' I guess I'll have to look over the mailing list archives to see if I can figure out their logic, 'cause it doesn't make
any sense to me.
Adam: I've finally figured out how to unify the Makefile, but I need to know what the output of
returns before I can commit this to CVS.