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Old March 17th, 2004   #7 (permalink)
Adam Green
Registered User
 
Join Date: Jun 2003
Posts: 20
Ok, here's the binary: http://victoly.com/~adam/vj.tgz

Here's a makefile for OS X. Feel free to put this in cvs for others:
Code:
#
# Makefile for Virtual Jaguar GCC/SDL Portable Jaguar Emulator
#

# Uncomment the following lines to compile for Win32

#SYSTYPE   = __GCCWIN32__
#EXESUFFIX = .exe
#GLLIB     = opengl32
#ICON      = vj-ico.o

# Uncomment the following lines to compile for Mac OS X

SYSTYPE   = __GCCUNIX__ -D_OSX_
EXESUFFIX =
GLLIB     =
ICON      =

CC        = gcc
LD        = gcc
TARGET    = vj

CFLAGS = -Wall -Wno-switch -O3 -D$(SYSTYPE) -Dstricmp="strcasecmp" \
		-fomit-frame-pointer `sdl-config --cflags`

LDFLAGS = $(CFLAGS)

LIBS = -L/usr/local/lib -L/usr/lib `sdl-config --static-libs` -lstdc++ -lz

INCS = -I. -Isrc -Isrc/include -I/usr/local/include -I/usr/include

THECC = $(CC) $(CFLAGS) $(INCS)

OBJS = \
	obj/anajoy.o \
	obj/blitter.o \
	obj/cdbios.o \
	obj/cdi.o \
	obj/cdrom.o \
	obj/clock.o \
	obj/crc32.o \
	obj/dac.o \
	obj/dsp.o \
	obj/eeprom.o \
	obj/gpu.o \
	obj/gui.o \
	obj/jagdasm.o \
	obj/jaguar.o \
	obj/jerry.o \
	obj/joystick.o \
	obj/log.o \
	obj/m68kcpu.o obj/m68kops.o obj/m68kopac.o obj/m68kopdm.o obj/m68kopnz.o \
	obj/m68kdasm.o \
	obj/memory.o \
	obj/objectp.o \
	obj/sdlemu_config.o \
	obj/sdlemu_opengl.o \
	obj/settings.o \
	obj/tom.o \
	obj/unzip.o \
	obj/version.o \
	obj/video.o \
	obj/vj.o \
	$(ICON)

all: obj $(TARGET)

clean:
	rm -rf obj
	rm -f ./vj$(EXESUFFIX)

obj:
	mkdir obj

obj/%.o: src/%.c
	$(THECC) -c $< -o $@

obj/%.o: src/%.cpp
	$(THECC) -c $< -o $@

vj: $(OBJS)
	$(LD) $(LDFLAGS) -o $@ $(OBJS) $(LIBS)
#	strip --strip-all vj$(EXESUFFIX)
#	upx -9 vj$(EXESUFFIX)

# Other stuff that has unusual dependencies

obj/gui.o: src/gui.cpp src/include/gui.h src/include/font1.h
	$(THECC) -c src/gui.cpp -o obj/gui.o

#
# Musashi specific stuffola
#

obj/m68kcpu.o: obj/m68kops.h src/m68k.h src/m68kconf.h
	$(CC) $(CFLAGS) -Iobj -c src/m68kcpu.c -o obj/m68kcpu.o

obj/m68kops.o: obj/m68kmake$(EXESUFFIX) obj/m68kops.h obj/m68kops.c src/m68k.h src/m68kconf.h
	$(CC) $(CFLAGS) -Isrc -c obj/m68kops.c -o obj/m68kops.o

obj/m68kopac.o: obj/m68kmake$(EXESUFFIX) obj/m68kops.h obj/m68kopac.c src/m68k.h src/m68kconf.h
	$(CC) $(CFLAGS) -Isrc -c obj/m68kopac.c -o obj/m68kopac.o

obj/m68kopdm.o: obj/m68kmake$(EXESUFFIX) obj/m68kops.h obj/m68kopdm.c src/m68k.h src/m68kconf.h
	$(CC) $(CFLAGS) -Isrc -c obj/m68kopdm.c -o obj/m68kopdm.o

obj/m68kopnz.o: obj/m68kmake$(EXESUFFIX) obj/m68kops.h obj/m68kopnz.c src/m68k.h src/m68kconf.h
	$(CC) $(CFLAGS) -Isrc -c obj/m68kopnz.c -o obj/m68kopnz.o

obj/m68kdasm.o: src/m68kdasm.c src/m68k.h src/m68kconf.h
	$(CC) $(CFLAGS) -Isrc -c src/m68kdasm.c -o obj/m68kdasm.o

obj/m68kops.h: obj/m68kmake$(EXESUFFIX)
	obj/m68kmake obj src/m68k_in.c

obj/m68kmake$(EXESUFFIX): src/m68kmake.c src/m68k_in.c
	$(CC) $(WARNINGS) src/m68kmake.c -o obj/m68kmake$(EXESUFFIX)
Also, a small change to deal with reversed Y-coordinates in OpenGL on OS X:
In gui.cpp
Code:
else if (event.type == SDL_MOUSEMOTION)
			{
				mouseX = event.motion.x, mouseY = event.motion.y;

				if (vjs.useOpenGL)
				#ifdef _OSX_
					mouseX /= 2, mouseY = (480 - mouseY) / 2;
				#else
					mouseX /= 2, mouseY /= 2;
				#endif

				if (mainWindow)
					mainWindow->HandleMouseMove(mouseX, mouseY);
				else
					mainMenu.HandleMouseMove(mouseX, mouseY);
			}
Adam Green is offline   Reply With Quote