Ok, here's the binary:
http://victoly.com/~adam/vj.tgz
Here's a makefile for OS X. Feel free to put this in cvs for others:
Code:
#
# Makefile for Virtual Jaguar GCC/SDL Portable Jaguar Emulator
#
# Uncomment the following lines to compile for Win32
#SYSTYPE = __GCCWIN32__
#EXESUFFIX = .exe
#GLLIB = opengl32
#ICON = vj-ico.o
# Uncomment the following lines to compile for Mac OS X
SYSTYPE = __GCCUNIX__ -D_OSX_
EXESUFFIX =
GLLIB =
ICON =
CC = gcc
LD = gcc
TARGET = vj
CFLAGS = -Wall -Wno-switch -O3 -D$(SYSTYPE) -Dstricmp="strcasecmp" \
-fomit-frame-pointer `sdl-config --cflags`
LDFLAGS = $(CFLAGS)
LIBS = -L/usr/local/lib -L/usr/lib `sdl-config --static-libs` -lstdc++ -lz
INCS = -I. -Isrc -Isrc/include -I/usr/local/include -I/usr/include
THECC = $(CC) $(CFLAGS) $(INCS)
OBJS = \
obj/anajoy.o \
obj/blitter.o \
obj/cdbios.o \
obj/cdi.o \
obj/cdrom.o \
obj/clock.o \
obj/crc32.o \
obj/dac.o \
obj/dsp.o \
obj/eeprom.o \
obj/gpu.o \
obj/gui.o \
obj/jagdasm.o \
obj/jaguar.o \
obj/jerry.o \
obj/joystick.o \
obj/log.o \
obj/m68kcpu.o obj/m68kops.o obj/m68kopac.o obj/m68kopdm.o obj/m68kopnz.o \
obj/m68kdasm.o \
obj/memory.o \
obj/objectp.o \
obj/sdlemu_config.o \
obj/sdlemu_opengl.o \
obj/settings.o \
obj/tom.o \
obj/unzip.o \
obj/version.o \
obj/video.o \
obj/vj.o \
$(ICON)
all: obj $(TARGET)
clean:
rm -rf obj
rm -f ./vj$(EXESUFFIX)
obj:
mkdir obj
obj/%.o: src/%.c
$(THECC) -c $< -o $@
obj/%.o: src/%.cpp
$(THECC) -c $< -o $@
vj: $(OBJS)
$(LD) $(LDFLAGS) -o $@ $(OBJS) $(LIBS)
# strip --strip-all vj$(EXESUFFIX)
# upx -9 vj$(EXESUFFIX)
# Other stuff that has unusual dependencies
obj/gui.o: src/gui.cpp src/include/gui.h src/include/font1.h
$(THECC) -c src/gui.cpp -o obj/gui.o
#
# Musashi specific stuffola
#
obj/m68kcpu.o: obj/m68kops.h src/m68k.h src/m68kconf.h
$(CC) $(CFLAGS) -Iobj -c src/m68kcpu.c -o obj/m68kcpu.o
obj/m68kops.o: obj/m68kmake$(EXESUFFIX) obj/m68kops.h obj/m68kops.c src/m68k.h src/m68kconf.h
$(CC) $(CFLAGS) -Isrc -c obj/m68kops.c -o obj/m68kops.o
obj/m68kopac.o: obj/m68kmake$(EXESUFFIX) obj/m68kops.h obj/m68kopac.c src/m68k.h src/m68kconf.h
$(CC) $(CFLAGS) -Isrc -c obj/m68kopac.c -o obj/m68kopac.o
obj/m68kopdm.o: obj/m68kmake$(EXESUFFIX) obj/m68kops.h obj/m68kopdm.c src/m68k.h src/m68kconf.h
$(CC) $(CFLAGS) -Isrc -c obj/m68kopdm.c -o obj/m68kopdm.o
obj/m68kopnz.o: obj/m68kmake$(EXESUFFIX) obj/m68kops.h obj/m68kopnz.c src/m68k.h src/m68kconf.h
$(CC) $(CFLAGS) -Isrc -c obj/m68kopnz.c -o obj/m68kopnz.o
obj/m68kdasm.o: src/m68kdasm.c src/m68k.h src/m68kconf.h
$(CC) $(CFLAGS) -Isrc -c src/m68kdasm.c -o obj/m68kdasm.o
obj/m68kops.h: obj/m68kmake$(EXESUFFIX)
obj/m68kmake obj src/m68k_in.c
obj/m68kmake$(EXESUFFIX): src/m68kmake.c src/m68k_in.c
$(CC) $(WARNINGS) src/m68kmake.c -o obj/m68kmake$(EXESUFFIX)
Also, a small change to deal with reversed Y-coordinates in OpenGL on OS X:
In gui.cpp
Code:
else if (event.type == SDL_MOUSEMOTION)
{
mouseX = event.motion.x, mouseY = event.motion.y;
if (vjs.useOpenGL)
#ifdef _OSX_
mouseX /= 2, mouseY = (480 - mouseY) / 2;
#else
mouseX /= 2, mouseY /= 2;
#endif
if (mainWindow)
mainWindow->HandleMouseMove(mouseX, mouseY);
else
mainMenu.HandleMouseMove(mouseX, mouseY);
}