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Originally posted by FireGL
i cant use palettized textures texture coz i use the once mighty old TNT2 chipset... any suggestion on texture caching? sorry i'm new in using your great potencial GPU plugin
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Well, you can use the video card's memory plus some system memory. For example, with my 32MB of VRAM and 192MB of system RAM. I usually set 64 for 16-bit textures and 128 for 32-bit textures.