Thread: NextGL v1.5g
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Old November 6th, 2001   #19 (permalink)
NickK
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Join Date: Jul 2001
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Quote:
Originally posted by FireGL


i cant use palettized textures texture coz i use the once mighty old TNT2 chipset... any suggestion on texture caching? sorry i'm new in using your great potencial GPU plugin
Well, you can use the video card's memory plus some system memory. For example, with my 32MB of VRAM and 192MB of system RAM. I usually set 64 for 16-bit textures and 128 for 32-bit textures.
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