Thread: checkered flag
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Old October 28th, 2003   #1 (permalink)
cemist
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Join Date: Jun 2003
Posts: 5
checkered flag

Just downloaded the latest cvs code for vj and i tried checkered flag, i found the game runs better after playing another game first, i used cybermorph then played checkered flag, i looked through the source file objectp.cpp and found that the variable ypos was being anded with 0x3ff except in one place, the jag manual says that ypos is an 11 bit value, after changing the 3ff to 7ff checkered flag runs better, it seems another game still has to be played first even after these changes have been made.

BTW Shamus, to see cybermorph working and looking as it should was superb, and remember to make sure that everyone knows that you have done the biggest amount of work on vj, my only contrib was asm conversion in the original port.

I'm not going to make any excuses as to why i haven't contributed to vj, i haven't contributed to any other projects either hehe, i'm not commited to any projects at the moment,

Caz
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