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Old October 18th, 2003   #14 (permalink)
zenogais
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Join Date: Aug 2003
Location: Victorville(Near Los Angeles or LA for those who are on the DL)
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Re: PCSX Development

Quote:
Originally Posted by jivera
ShADoWFLaRe85: [b]
zenogais, I took a look at your NeoPSX website and under progress research is listed as 100% -- what research have you done? I have found a document named "Everything You Have Always Wanted to Know about the Playstation But Were Afraid to Ask" and it does a good job at explaining the PSX, but leaves a lot out.

Possibly our projects can benefit from some cross pollination of code (for example, I can see if there are any PCSX-specific dependencies in the XA and mdec decoding routines that can be eliminated so they colud be used as library routines).

-jivera
I'd be glad to help out PCSX. I wouldn't say I'm exactly the best person to talk to, but I'll answer what I can. As for the research, most of my research has been through reading PSX Hardware docs, looking through some source code, looking at some PSX binaries, and thats about it. Here's a few docs, besides the one you listed, I read just to help me out with programming an emulator as well as Playstation specific stuff:

1964 Recompiling Engine Doc

Aemulor Recompiler Docs

Padua Playstation Resource

PSX Hardware Docs

R3000A Hardware Docs

Also right now for NeoPSX I'm working on the dynarec, I have about half the PSX instructions coded, and I'm also working on doing optimizations with this code such as some of the ones I mentioned earlier. Hope this helps, just email me if you have any more questions/comments.

Sincerely,
zenogais
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Last edited by zenogais; October 18th, 2003 at 00:42.
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