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Old September 13th, 2003   #1 (permalink)
Noxious Ninja
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Join Date: Oct 2001
Location: teh intarweb
Posts: 1,718
Final Fantasy Tactics w/ Pete's OGL 2.2

I just got this game... yeah, I know it's old and all, but it's pretty fun. The battle system looks extremely deep.

Anyway, on to the screenshots! I think I had 2xSaI enabled for some of these, but then I turned it to stretching. I would love to see HQ3X.

Settings:
Code:
Plugin: Pete's OpenGL2 Driver 2.2
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9700 PRO Prototype x86/MMX/3DNow!/SSE

Resolution/Color:
- 800x600 Window mode
- Internal X resolution: 1
- Internal Y resolution: 2
- Filtering: 6
- Hi-Res textures: 2
- TexWin pixel shader: on 
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on 
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 2
- Framebuffer uploads: 1

Misc:
- Scanlines: on  [128]
- Line mode: off
- Screen filtering: on 
- Shader effects: 1/2
- Game fixes: off [00000000]
EDIT: Crap, the shots mesed up... :cuss2:
Well, I don't have time right now to post them again... sorry. I'll do it in a few hours.
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