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Actually, the only XDK I have is 4627. The emulator uses Halo.ini to get the locations of the functions in the code. That file was created through reverse-engineering and function signature matching in Halo's XBE file. 3911 and 4627 are actually very similar, the only differences I found were in SetPixelShader and a few Dsound functions along with some enumerations. I'll probably release a few of the source files when I get the chance to help caustik.
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