Hi,
The XDK compiles the shaders straight into NVIDIA microcode, instead of the GPU independent DIRECTX byte code that is normally generated.
This is not that bad, as...
We can reverse engineer the microcode to the source shader, and recompile to DirectX bytecode.
It's not as simple as "The XBOX is directx so we can use the shaders..." but it's close enough.
Cheers...
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