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Old June 7th, 2003   #1 (permalink)
Gman
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Join Date: Jun 2003
Posts: 51
Xenogears - Lewpy's Glide


Running Xenogears on ePSXe 1.5.2 with a PIII, 1GHz, WinME and a Voodoo 5 5000 AGP under Lewpy's Glide plugin.

The game starts fine with opening text and the scene of the village being bombed. Then, the screen goes black yet I hear and see explosions or screen flashes. See faces and text boxes. Next, a banner (so to speak) of a graphic appears at the top of the screen. Can't tell what it is. Eventually, the game settles into the tavern and outside the town and the game runs okay. But, after visiting the Doc and returning to town, same black screen stuff. Mech battle sequence seems to be fine, though. FMV looks good, too.

Any tweak tips? Here's my config:

Plugin Configuration Item Current Setting

Active Configuration | 1
Active 3dfx Card | 1
Enable HotKeys | No
Resolution | 640x480x16x0
Refresh Rate | 60Hz
Texture Depth | 16Bit
Emulate MASK Bit | No
Dynamic Texture Caching | Yes
Custom FrameCap | 62Hz
On-Screen Display | Off
Frame Skip | Disabled
FrameRate Limit | Custom
System Type | NTSC
FrameCap Method | New
Draw Method | VSA-100
Alpha Blending Mode | Advanced
Bilinear Filtering | Enabled w/o Sprites
Alpha Testing | Normal
FrameBuffer Access | Disabled
Off-Screen Drawing | Basic
Polygon Mode | Textured
Texture Windows | Enabled
VSync | Enabled
Banshee Code | Disabled
MDEC Format | Texture
Experimental Flipping | On
True Screen Sizing | Off
FrontBuffer Rendering Fix | Off
FF7 TextureWindow Fix | Off
Extreme Coord Fix | Enabled
Force Screen Clear | Enabled
Odd-Even Update | Disabled
Pure Software | Disabled
Dithering | PSX Controlled

Many thanks!

Gman is offline   Reply With Quote