Thread: Ff9 Fmv
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Old June 6th, 2003   #6 (permalink)
Gman
Registered User
 
Join Date: Jun 2003
Posts: 51
Great picture. Not sure those settings will work with my Voodoo 5 5500, though.

I tried the Mask enabler but still no FMV behind the drawn characters. Sure wonder what sights I'm missing on disc 4.

Here's my config:


ePSXe Configuration Item | Current Setting

Auto Load PPF Files | Yes
Country | AutoDetect
SPU Sound Enabled | Yes
SPU CDDA Enabled | Yes
SPU XA Enabled | Yes
SPU IRQ Hack | No
CDR W9x Subchan. Reading | Yes
CDR W9x Subchan. Caching | Yes
CDR W9x Subchan. CachingLG | No

Note: Some settings may be from old versions


Glideł
Board : Voodoo5 (tm)
Total UMA : 64Mb (32Mb effective)
Version : 3.10.00.2605
File : C:\WINDOWS\SYSTEM\glide3x.dll
: 31/07/2002 14:54, 311296 bytes


Plugin Configuration Item | Current Setting

Active Configuration | 1
Active 3dfx Card | 1
Enable HotKeys | No
Resolution | 640x480x16x0
Refresh Rate | 60Hz
Texture Depth | 16Bit
Emulate MASK Bit | No
Dynamic Texture Caching | Yes
Custom FrameCap | 62Hz
On-Screen Display | Off
Frame Skip | Disabled
FrameRate Limit | Custom
System Type | NTSC
FrameCap Method | New
Draw Method | VSA-100
Alpha Blending Mode | Advanced
Bilinear Filtering | Enabled w/o Sprites
Alpha Testing | Normal
FrameBuffer Access | Disabled
Off-Screen Drawing | Basic
Polygon Mode | Textured
Texture Windows | Enabled
VSync | Enabled
Banshee Code | Disabled
MDEC Format | Texture
Experimental Flipping | On
True Screen Sizing | Off
FrontBuffer Rendering Fix | Off
FF7 TextureWindow Fix | Off
Extreme Coord Fix | Enabled
Force Screen Clear | Enabled
Odd-Even Update | Disabled
Pure Software | Disabled
Dithering | PSX Controlled

Appreciating the help and looking forward to asking for more when I start Xenogears, Chrono Cross and DWVII.
Gman is offline   Reply With Quote