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Old June 3rd, 2003   #13 (permalink)
Demigod
これはバタスです
 
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Join Date: Jun 2001
Location: Toronto, Ontario, Canada
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But why do that when we can accelerate graphics by dividing up rendering tasks among the PC's components? That is essentially what hardware rendering is. It doesn't matter if you're using fixed function rendering or pixel shaders, it's still all hardware rendering. Consoles and arcade machines are built this way and they are very efficient.

I personally think GPU hardware should just be redesigned from the ground-up with simpler functions and with infinite programmability (like CPUs). I'm sort of leaning towards a "RISC movement" for GPUs.
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