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Old April 15th, 2003   #9 (permalink)
grahf
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Join Date: Apr 2002
Posts: 458
I have a suggestion to Xeven. Since PSX plugins can't dump geometries due to lack of z coordinates, and since BATARDS keys effects x,y, and z coordinates, I was wondering if you can somehow incorporate geometry dumping through the emulator. I don't how PSX emulators work, but I surmise that since your BATARD keys effect polygons directly, then this function must be receiving and modifying coordinates in the GTE, which suggest exporting these coordinates may be possible. I'm sorry if this is a wrong assumption. If you can get this idea to work, then may I suggest you export objects in .3ds formats since that is the most common.

Thanks for reading.
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