Thread: Dead or Alive
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Old February 22nd, 2003   #1 (permalink)
Junkyard Dog
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Join Date: Feb 2003
Posts: 61
Dead or Alive

IMO: a great fighting game. I love the unigue fighting system. It realy stresses the player for skill instead of just pushing buttons and getting lucky.

Here were my settings at the time.
Plugin: Pete's OpenGL Driver 1.1.68
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce4 Ti 4400/AGP/SSE/3DNOW!

Resolution/Color:
- 1024x768 Window mode
- Keep psx aspect ratio: off

Textures:
- R8G8A8A8
- Filtering: 6 - edge clamping supported
- Hi-Res textures: on
- Palettized tex windows: on
- Garbage collection: on
- VRam size: 0 MBytes - 114 textures usable

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 0
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: off
- Advanced blending: on (hardware)
- Subtractive blending: activated

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: off [00000000]

plays at solid at 60 fps, and looks great too, other than the little colored bar at the bottom of the screen, which i don't know if it's a plugin issue or not. But it's not realy noticable.
Attached Images
File Type: jpg psogl005.jpg (58.8 KB, 329 views)
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