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Dead or Alive
IMO: a great fighting game. I love the unigue fighting system. It realy stresses the player for skill instead of just pushing buttons and getting lucky.
Here were my settings at the time.
Plugin: Pete's OpenGL Driver 1.1.68
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce4 Ti 4400/AGP/SSE/3DNOW!
Resolution/Color:
- 1024x768 Window mode
- Keep psx aspect ratio: off
Textures:
- R8G8A8A8
- Filtering: 6 - edge clamping supported
- Hi-Res textures: on
- Palettized tex windows: on
- Garbage collection: on
- VRam size: 0 MBytes - 114 textures usable
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 0
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: off
- Advanced blending: on (hardware)
- Subtractive blending: activated
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: off [00000000]
plays at solid at 60 fps, and looks great too, other than the little colored bar at the bottom of the screen, which i don't know if it's a plugin issue or not. But it's not realy noticable.
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CPU: AMD Turion64 X2 TL-50
GFX: ATI Radeon Xpress 1150
SPU: SigmaTel High Definition Audio
CDR: TSSTcorp DVD+-RW
RAM: 1GB DDR
PAD: Playstation
OS: Windows XP Professional
DirectX 9
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