Well here's how I had the config for all my games...
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[NextGL] MMX/SIMD v1.3
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--[Graphics settings]--
Screen Width: 800
Screen Height: 600
Color depth: 16
Full screen? (Yes)
Use Brightness? (Yes)
- Brightness level: 3 <-----I like brightness
--[Texture cache settings]--
Debug output? (No)
Debug output extended? (No)
Sprite cache debug output? (No)
Use texture caching? (Yes)
- Use sprite caching? (Yes)
- Limit Sprites? (Yes)
- Flush at limit? (No)
- Use primitive caching? (Yes)
- Enable notification? (Yes)
- Full page updates? (Yes)
- Enable memory manager? (Yes)
- Low notification freq? (No)
- Flush at limit? (Yes)
- Cache exit mode: Destroy
--[Frame limiting]--
Use frame limiting? (No)
See I had flush at limit already on.
BTW I have 128Mb RAM and the cache was already at 105Mb.
I appreaciate your tips, but... got anymore?
I'll put up more pics tomorrow, as I must get to bed now. I have pics of Tenchu2, Spiderman, Army men: Green Rogue, and Bushido Blade2. All have improved greatly since NextGL1.2
Thanks NickK,
Adair