here's another one:
can anyone describe details and the functions of:
a. texture per pass
b. multi sampling and super sampling (I know these are used for Anti aliasing) but what about the definitions?
Can anyone tell me where to get a comparative table between Radeon 9700 Pro, 8500 and GF 4 Ti 4600?
I know these are very troubling but please help me if u can..
thanks
edit:in case i'm walking along a tunnel...which is the part of the tunnel will get filtered (with AF) the most? and which one the least?
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