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ok the sprites are matching unfiltered ito each other.
but the filtering comes from the gpu.
as i know bilinear filtering is only to makes a colorfade between pixel (texels) into two directions. so why did the gpu filter those sprites individually when the psx hardware is not made for???
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Duron 800
GF2MX@220/190
384MB/133Mhz
SBLive1024
Detonator 12.40
DX8.0a
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