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There may be some problems with getting stereoscopic glasses to work with EPSXE because of the way the actual PSX works.
You see, the PSX's 3D rendering system does not use a Z-coordinate (needed for depth calculation, required to use 3D glasses). All the positioning and such are done internally by CPU code. Without a true Z-coordinate, what can best be hoped for is an approximate 3D representation.
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