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Old November 5th, 2002   #9 (permalink)
liquid
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Join Date: Apr 2001
Location: Tampa Bay, Florida
Posts: 2,091
that is an example of subtract alpha blending, it is only available in OpenGL and Peops. D3D does not support this effect. Futhermore, it will not work if you have Fake subtract blending fix (For FSAA) turned on in Pete's OpenGL.
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