Not technically. Technically the Quake 3 engine was far superior to the Unreal engine, which was originally designed around 3Dfx cards. The Quake 3 Arena engine was among the first to break the old 512x512 texture size limit and use larger 2K x 2K textures. The result is much crisper, more detailed textures. It also used true curved surfaces and 32 bit textures and rendering. Most textures in Unreal and UT were 16-bit, as 3Dfx cards at the time didn't have the ability to do 32-bit (nor support large texture sizes). The only thing I didn't really like about the Q3A engine was that it was a bit too geometrical. In graphical supremacy though it beats the Unreal engine hands down. Of course with proper utilization the Unreal engine can look pretty good as well. I loved the map designs in Unreal; some scenarios were just breath-taking.
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CPU: Intel Core 2 Quad Q9450 Mobo: Intel DX48BT2 Memory: 8192 MB PC10600 DDR3 Videocard: PNY Geforce 9800 GX2 Soundcard: On-board SigmaTel High Definition Audio Hard drive: 1 TB Seagate & 1 TB Hitachi Optical drive: LG GGW-H20L (2x BD-R DL) PSU: Nexus 1000 Watt OS: Microsoft Windows 7 Ultimate (64-bit)
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