Thread: Bleemcast !!!!!
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Old July 16th, 2002   #18 (permalink)
Samor
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Quote:
Originally posted by M.I.K.e7
First of all, it doesn't run smoothly on my P3-550 with a ATI Radeon card, while the emulation of the orignial PSX version via VGS or ePSXe runs smoothly on the same computer.
Just take the first "camera pan" when Snake just came out of the water in the cave. It just isn't a smooth movement! If the emulation is smooth one should assume that a non-emulated version should be smooth as well.
admitted, the framerate seems choppy in the cut-scenes, but it's not a performance thingy. It does so with my 800mhz p3 as well (both with radeon and gf2mx). Other than that it runs smooth though (the gameplay stuff)

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Secondly, all "special effects" like the motion blur filter during cinematic sequences are no longer present. Some might prefer it that way, but I can name at least one scene that doesn't make sense due to that fact:
After the death of Donald Anderson when Snake just met Meryl for the first time you will see Psycho Mantis floating in the air. In the PC version you might think he is really there, because there is no effect at all, but in the original version it is clear that it is some kind of illusion, because the image is almost b/w with almost all colours gone and you have a very strong blur effect.
hm..I don't mind it that much...a little though.

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Last but not least, the PC version has no force feedback, which is rather sad for a game that makes such efficient use of the feature in the original version.

As for the VR missions, I prefer games with a story, so I haven't really tried those. [/b]
It was the gameplay which I preferred in MGS ,and I also thought there wasnt enough of that compared to the old metal gears; too much blah blah and not enough gameplay. The VR missions help correcting that a a bit. Allthough the best experience would be a story with lots of gameplay, just like the old metal gears.
Your points about the pc port are valid, but I still don't consider it a bad port....
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