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My specs and shots
My specs
Plugin: Pete's OpenGL Driver 1.1.63
GFX card: GeForce2 MX/AGP/SSE
Resolution/Color:
- 848x480 Fullscreen - Desktop changing [32 Bit]
- Keep psx aspect ratio: off
Textures:
- R8G8A8A8
- Filtering: 4
- Garbage collection: on
- VRam size: 0 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on
Misc:
- Scanlines: on [240]
- Line mode: off
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: off
- Game fixes: on [00000080]
Sound Plugin
Eternal SPU Plugin 1.30
Sound buffer size: 50
Audio out method: TIMER
special game fix: none
Misc- wait for xa buffer is free: on
CD Plugin
Pete's ASPI/IOCTL PSX CDR Driver
Drive: LITER-ON LTR- 24102B V5S0D
Read Mode: BE_2 (ATAPI SPEC 2)
Caching Mode: Async read
Misc- don't wait util drive is ready: on
error handling
try again or reading error. retry number- 5
subchannel reading
Read subchannels directly from CDR drive- second option selected
ePSXe Cutor Setting
- Sond Settings
- Enable sound: on
- Enable MDECXA: on
- Enable SPU IRQ hack: on
- Enable CDDA
Misc Settings
- Auto Load PPF files: off
Cdrom Settings
- CD drive letter: F
- Read Subchannles: on
- Cache Subchannel M3S file to disk: on
- Cache Subchannel LG 8529/21/22b: off
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below something shots
the first is showing a bottle picked in kitchen
the second picture show the character to filling the bottle with misterious liquid from floor
after it and try to access menu item and I get just black screen. The only way to pass it is cheating with pec cheater plugin, but in second phase of hospital in that part in you must to burn some weeds blocking a passage in ground. again I get black screen.
I´m did a try in epsxe 1.40 old version, but I got the same results.
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Amd Atlon XP 2600+ 266 FSB, +-2.139 MHZ, 512 RAM DDR 226 PCI 2100, Geforce 2mx 400 64MB, Sondcard: Realtek Semicondutor Onboard, MSI Motherboard kt4V AGP 4x on, 128 MB on AGP Aperture Size, Smartalec Pc game Accelerator 1.4 enabled intelligent memory allocation checked, PeteGPU fast default settings+ , FSAA off, Eternal SPU: SPUasync audio method, async mode: smooth, P.E.Op.s CDR Driver 1.3, CDR-RW Lite-on 24x, or Atapi 52x v5.10 CDR, using lastest Adaptec Aspi Layers, 2 N64 controllers connected+2 adaptoids.
Last edited by mrxdvd; July 7th, 2002 at 03:20.
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