Thread: Dungeons in RPG
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Old July 1st, 2002   #3 (permalink)
sxamiga
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One of the longest Dungeons I ever did was the final one in FF1 on the Nintendo. There were five levels, one for each of the four bosses and the fith level where you fought the final boss. The problem was, you had to do the whole thing all at once. If you went out and saved after doing a level, when you went back in, you had to do the level all over again.
As for a game w/no Dungeons, there are two that i can think of. They are Bad Blood (C-64 and Amiga) and Times of Lore (C-64, Amiga, and Nintendo).
As for whether or not I like the Dungeon parts, yes, actually I do. I think they add to the game and give you an extra opportunity to get items, treasure, and experience.
sincerely,
sx/amiga
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