Quote:
Originally posted by Quasius
Not really. The models are originally made at about 1 mil or so poly count, then they are run through John Carmack's program which generates a 5000 or so poly model that uses bump mapping to attain nearly the same deatail as the million poly count one.
You are also slightly mistaking about the lighting. No lighting work is done the models. Unlike in any previous 3D engine, all lighting is done real-time, in-engine. There are no pre-rendered "light maps" or anything. So now light is scalable, stackable with other lights, etc. Before any lighting had to be anticipaed and pre-rendereed.
|
So is this gonna try the CPU or 3D Accelerator?
__________________
Intel Core 2 Quad Q9550 @ 3.4 GHz, 8GB DDR2, ATi Radeon HD 4870 X2, Asus P5E Deluxe, Windows 7 Ultimate x64.
Just an ol' Batard.