I think this game will be alot of fun. (I'm already a big FPS fan anyway.)
The reason the game looks so good is not due to a high polygon count though. What they actually did is they created high poly characters and did their lighting effects on them. Then they made lower poly characters and somehow told the rendering engine to light the lower poly characters in the same way as the high poly characters. I'm pretty sure that John Carmack is the first to use this technique for lighting. Also its obvious that the textures are very well done.
Just the detail put into the urinals alone makes me want to wet myself.
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