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#1 (permalink) |
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Banned
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: Nirvana
Posts: 1,945
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having several issues with nineteen64 0.9.9
ok well downloaded and installed the new version fired it up and looked at the gpu plugin i thought ok let's put it like this (pic 1) (only changed 16 bit to 32 bit and fb emulation to with emu) ... so i try to start the first game and error... (pic 2) well ok i ain't got directx 8 really weird... so i press ok... (pic 3) next error pressing okay again i came to ... yeah you guessed it
(pic 4) after this one the emulator just shut down... well ok so i set the settings back to original and this time it started... wooohoo ... well first game to run is mario kart so i fire it up and the logo appears nice... after going trough the menu i wanna try a race and guess what (pic 5) well... ok i said to myself... maybe it's just mario kart so i tried zelda majora's mask... but after not seeing the mask in the beginning i started wondering so i pressed start twice and i heard that sound... suddenly the menu pops up and i think ... there's something wrong... after pressing A i realise yep there's definitely some stuff fuxxored up... (pic 6) after that i tried starting golden eye and my first glimpse of thinking something might be wrong appeared when i saw the golden eye font in read instead of that nice golden colour... the menu's looked just fine again but after starting the game.. (pic 7) yes... now i'm a little mad and think to myself maybe it's the frame buffer emu settings (after finding out the 32 bit mode caused the first errors pic 2-4) so i switched it to "complete" and "with emulator" and nothing changed... so i thought to myself maybe this it's the directx mode ? so i switched over to opengl and this time i could even set it to 32 bit mode (woohoo) and i could even enable the frame buffer effects without killing the emu... so i started golden eye again and ... oh see for yourself really funky style... but i'd rather like to see the original... btw. the nintendo logo didn't show up at all the rare logo looked good... so see for yourself pic 8 & 9 also after entering i game i realised everything was blueish and pretty fuxxored up pic 10 also the game is pretty slow compared to the directx version... i haven't had any problems at all with the default plugins and settings of the old 1964 with my radeon 9700 pro... my direct x is the newest available and i'm using the latest omega driver's well well well i don't wanna sound rude or something but i'm quite disappointed of having to wait that long and not even be able to run at least one game out of like 70 without any issues... was there no beta tester with a radeon 9700 pro cause afaik this card spread pretty much around... ah well i hope it's just me being an idiot..
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#2 (permalink) |
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MMP-2 Dude
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: UK
Posts: 1,633
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Rice's Daedalus 5.2.0 is pretty bad for Radeon Cards (esp. DX9 ones) from what I've heard, but what you can try is check 'Software T&L' with Direct X in it's settings. Check the tooltips if there are a few settings that you are not sure what they are for as to make sure you don't change settings that is not recommended.
You can always use Jabo's plugin (for Goldeneye)/glN64() (for MK64) for now with the lovely Nineteen64 0.9.9 core for both your laptop and main rig- whichever you use for N64 emulation for the best experience. Rice's framebuffer implementation is not great at the mo, but you can be sure he is improving it all the time and that could be a source of some problems. |
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#3 (permalink) |
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Banned
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: Nirvana
Posts: 1,945
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thanks for the quick reply i enabled the tooltips and saw that as a newer radeon user i should enable that software t&l thingy... did it and golden eye is running... the font is still red and i can see trough certain objects in the blueish style shown on the above screenshot but oh well at least it's playable... haven't been testing much though just been playing south park for the last 10 minutes... this game is just *lol* ... killing turkey's *rofl* anyways i'll check back if i get some more trouble ^^
edit: btw do you by chance know any working settings because i remember f-zero looking way better with the old plugin and emu... the "cars" were shiny and nice looking and i could see the recharge points on the floor and the small boosters.. also i experience a lot of flickering in the background scenes... there are also quite a lot of small annyoing issues in nearly all games... still haven't found one running perfect... i added a funny pic... btw i may add everything is running full speed... even resident evil and golden eye... really nice... oh and another problem i'm facing is that the sound and video is desyncing a lot... but it's not the sound being too fast... it's the video *lol* Last edited by hybrid23; January 2nd, 2004 at 04:22. |
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#5 (permalink) |
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Banned
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: Nirvana
Posts: 1,945
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i didn't mean f-zero only... ah anyways i'm really disappointed by the authors i mean hey i know it's not only me they made it for and i know bla bla bla they do it in their free time and so on... yeah but i guess after seeing a lot of nice screenshots by the beta testers and waiting half a year i might be allowed to be disappointed when pj 64 is running the games better than 1964... also i don't think the problem is the emu... it's the plugin... still hoping the upcoming Glide64 may fix some issues
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#6 (permalink) |
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Registered User
Join Date: Jul 2002
Location: Chester, UK
Posts: 28
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Use a different plugin then.
I have a Radeon and used that with Rices plugin for a lot of the screenshots I posted. I understand the frustration, as the plugin was broken for Radeon cards just before release. I still hope this will be fixed soon. In the meantime either use a different plugin as suggested above (jabos or gln64) also try messing with the combiner/blender options in Rices. The core is running very fast though, so I can't see how you can be disappointed in the authors. Also I think I have to stick up for the testers, we pointed out an awful lot of issues - including the radeon one. People will demand releases though- |
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#7 (permalink) |
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Banned
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: Nirvana
Posts: 1,945
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hey i could have waited way longer if the plugin was radeon compatible but now even the new plugin's don't work with radeon... yeah you're right 1964's core is running quite well but without a proper plugin this alone won't help me... this release looks so half finished because of that radeon issue... ah well but i guess this is really just my opinion... forgive me i'm weird... still hoping for the moment i can finally start playing zelda again without having to wait for the damn menu to load up half an hour... this sucks especially in the later dungeons when you need to switch items sometimes...
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#8 (permalink) |
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MMP-2 Dude
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: UK
Posts: 1,633
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Rice develops on a GeForce2 MX, so Rice has found it difficult to add proper Radeon support because he has no access to the hardware.
.... As N64 emulation was so important to me, I sacrificed speed for N64 compatibility when upgrading my card. But really I should have got a Voodoo 5... |
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#10 (permalink) | |
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Registered User
Join Date: Jul 2002
Location: Chester, UK
Posts: 28
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Are you thick Hybrid, or do you just ignore everything I type? I said I tested the goddamn plugin with a Radeon, and it was working fine - just before release it was found out it had broken. As such the disclaimer was put into the release notes.
Me and another tester were the ones who spotted the Radeon bug straightaway and we informed the relevant people via bug reports and IRC. So please do NOT blame the beta testers, k thnx I am currently trying to get into contact with Rice to see if he will authorise me releasing a beta version of his plugin which works well on Radeons. In the meantime enjoy the core with a different graphics plugin, I am not quite sure where your problem is with 1964. All of your gripes have been to do with non core issues, as well as the subscreen delay which has been fixable for Aeons via a cheat (see below). Quote:
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#11 (permalink) |
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Banned
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: Nirvana
Posts: 1,945
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well yeah i've added the cheat to the 1964 cheat list and enabled it and zelda is now playable with gln64... the emu itself runs pretty smooth and fast... but... i simply awaited more from the plugin...
btw. i checked the beta plugin you posted over at emulation64 and it has exactly the same issues as the normal one... |
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#12 (permalink) |
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Registered User
Join Date: Jul 2002
Location: Chester, UK
Posts: 28
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It has mostly the same issues (as I noted in the rel notes). It is a lot more stable though. You've got to ensure you enable SW T&L and then piss about with combiners et al, it's not that bad of a plugin. Though Jabos and glN64 are still the first choices for Radeons.
For Resident Evil 2 with Rices plugin btw, just walk off the first screen the graphics should clear up - though there are still depth issues. The emulator running nice and fast is the main thing, the plugins are supplementary. Rice *should* be aquiring a Radeon in the near future which he may/may not use to fix up his plugin for said cards. At the moment it seems incredibly driver/setting sensitive for a lot of people. |
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