|
|
|||||||
| About Us | Register | FAQ | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#2 (permalink) |
|
overclocking magus
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Toronto, Canada
Posts: 1,369
|
I don't think that anyine knows. Just keep checking in every month and something will be released soon, I am pretty sure that the team is still alive to some degree. You might want to check out
1964emu.emulation64.com for the latest updates straight from the team (there isn't anything new right now, but keep checking in with them) |
|
|
|
|
|
#6 (permalink) |
|
Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2002
Location: somewhere
Posts: 8,577
|
Re: any signs of a new version...?
Didnt they state once that the new version of 1964 will be the final one? I am pretty sure i read something like that on emutalk :confused:
Yours, -Elly
__________________
-= Now watching=-
|
|
|
|
|
|
#8 (permalink) |
|
overclocking magus
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Toronto, Canada
Posts: 1,369
|
Re: any signs of a new version...?
![]() Well, a new 1964 release wil be greatly appreciated. The emulator has almost met PJ compatibility-wise at this point, and offers faster speed with *some* games. I certainly hope that the authors release the source of the 'final' version - that way a new team can pick up where it left off if they feel the drive to do so. Just something neat: I had a couple of friends over today and we spent about an hour playing smash bros. on the computer (Adaptoid as player 1, Keyboard as player 2) N64 emulation sure as come along
|
|
|
|
|
|
#9 (permalink) |
|
Registered User
Join Date: Jun 2003
Location: Stockholm, Sweden
Posts: 3
|
Re: any signs of a new version...?
Since they obviosusly decided not to release the final version on Cinco de Mayo, 5th of May, this year they are probaly ironing out the bugs and making in a stabil and complete release so that they can leave it as intended instead of as if. By the looks of it, and how good prior releases have been I can't see this release being anything else but stunning.
And what's still uncertain is if Rice will continue his GPU plugin which has made giant leaps over the last months. If the last and final release of 1964 should sport a fast, error free and accurate core with high compatibility the combination of 1964 and Rice graphics could be a complete solution for N64 emulation. |
|
|
|
|
|
#11 (permalink) |
|
MMP-2 Dude
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: UK
Posts: 1,635
|
Re: any signs of a new version...?
Yep, N64 emulation is less advanced than PSX emulation in many ways (Mainly because PSX emus uses LLE for graphics and not HLE like current N64 emulation?) In N64 emulation, you get more graphical glitches and you have to switch plugins a lot for the best experience. I've only played a few PSX games on ePSXe (as I never owned a PSX) and there are no real problems to do with the graphics. The system requirements are also much greater (if you want to use PJ64 anyway)
|
|
|
|
|
|
#12 (permalink) |
|
overclocking magus
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Toronto, Canada
Posts: 1,369
|
Re: any signs of a new version...?
I am pretty sure that you'r eright [Clements] - most PSX emulators use faster LLE - whilst N64 emulators use slower and exacting HLE. I have no idea why this needs to be done that way - but I suspect that the N64 uses more complicated commands that are very hard to 'patchwork-quilt' (essentially what LLE does - skip some commands and replace others with homemade stuff) and must be emulated to the "letter" if you will.
PSX I guess is simpler. |
|
|
|
|
|
#15 (permalink) | |
|
Registered User
![]() Join Date: Feb 2003
Posts: 74
|
Re: any signs of a new version...?
Quote:
Just be patient ! Last edited by acepower; August 2nd, 2003 at 12:18. |
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|