|
|
|||||||
| About Us | Register | FAQ | Members List | Calendar | Mark Forums Read |
| View Poll Results: should the gfx and rcp and audio plugin be one plugin?? | |||
| yes! vote and tell here. |
|
1 | 33.33% |
| no! vote and tell here why not. |
|
2 | 66.67% |
| Voters: 3. You may not vote on this poll | |||
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Banned
Join Date: Apr 2003
Location: dreams
Posts: 19
|
it is audio and display are check.
i whould think that the audio and gfx plugin whould miss some code!! i think the rcp plugin and the gfx plugin and sound plugin should be one plugin! what do you people think???? |
|
|
|
|
|
#2 (permalink) |
|
overclocking magus
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Toronto, Canada
Posts: 1,369
|
Well, if all the plugins were one then there would be no need for plugins would there? We would have an emulator like ZSNES that doesn't use plugins. Also, think of all the plugin combinations that are used to make a game run faster and necer-looking, for example, with DK64 I use Jabo's DSound, Glide64 Video, whilst for Conker's Bad Fur day I use Azimer's Audio 0.40 and Jabo's Direct3D6 video, and with Mario64 I use Jabo's Direct3D6 video and Azimer's LLE audio.
You see what I mean? Uber plugins or a no-plugin system would dramatically hurt game compatibility. |
|
|
|
|
|
#4 (permalink) |
|
overclocking magus
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Toronto, Canada
Posts: 1,369
|
Erm.. if the three plugins were to be combined into one plugin then wouldn't that be the same as making all the plugins one?
The current 'seperate' 'plugins' (" because the RSP isn't really a 'plugin') work just fine and are easy enough to use once one gets used to them (which admittedly doesn't take very long) And as for open source plugins, you can get the basic O/Source outlines for each plugin type here at Ngemu if you are interested in that... I don't really see any benefits to what you are suggesting, sorry. Last edited by felinusz; April 17th, 2003 at 19:24. |
|
|
|
|
|
#6 (permalink) |
|
overclocking magus
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Toronto, Canada
Posts: 1,369
|
I think I see what you're getting at. But I don't think having the RSP get straight info that then goes to the sound and graphics plugins would do much of a speed increase. The 'lists' that are sent by the plugins to the RSP right now seem to work adequately enough and provide decent compatibility.
Also, I believe that a RSP -> plugin setup would take more power to run and be much slower. |
|
|
|
|
|
#7 (permalink) |
|
Study>Bton/Live>Bmore
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2002
Location: Bloomington, IN/Baltimore MD
Posts: 1,351
|
hmm felinusz could you make a small list of examples of plugin combinations? For the "older" games do you just use Jabo video 1.4? I never really bothered with the Audio plugins in PJ64. hmm I should think about it.
__________________
PC1: CPU: Pentium 4 3.06 ghz - GeForce 4200 ti - 2x 256MB PC 1066 RDRAM - 120+160GB Western Digital JB PC2: Abit NF7-S -AMD Athlon XP 1700+- 2x 256MB PC2700 Kingston HyperX BH-5 chips!!!! Western Digital 120GB JB GeForce3 Laptop: Sony Vaio VGN-S360 :guitar: 3DFX Voodoo 5500 PCI-Sega Dreamcast May 1999
|
|
|
|
|
|
#8 (permalink) | |
|
omfg h4x0r
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Yuma Arizona, USA
Posts: 533
|
Re: i just wondering why does the gfx plugin and sound plugin disable the rcp plugin when
Quote:
1. The plugins are sepreate for a reason, they can use Different APIs. Example: GFX can use Glide, OpenGL, or DirectX. If you combine the plugin, then it would be more of a hasstle because you would have one big file, and if you use multiple APIs, I wouldnt think is possible. Like, GFX = Glide, Sound = DirectSound. I don see that working. 2. zilmar spec doesnt allow that, and I wouldnt think that every author would know about the RSP or Audio (Audio being the hardest). 3. RSP is not a plugin. 4. Open-Source is the authors call nuff said, no more stupid posts. dreamwaker |
|
|
|
|
|
|
#9 (permalink) | |
|
overclocking magus
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Toronto, Canada
Posts: 1,369
|
Quote:
GAME VIDEO AUDIO Mario 64 Jabo's D3D6 1.5 Azimer's Audio 0.50 (LLE) <- this plugin only works well with a select few games... Tony Hawk's Pro Skater Jabo's D3D6 1.5 Azimer's Audio 0.40 Banjo-Kazooie Glide64 0.4 Azimer's Audio 0.40 Conker's Bad-Fur-Day Jabo's D3D6 1.5 Azimer's Audio 0.40 Mario Kart 64 Glide64 0.4 Azimer's Audio 0.40 Donkey Kong 64 Glide64 0.4 Jabo's DSound <- is laggish, try using a faster and better computer (looks at /me) Zelda:OoT Icepir8's Tr64 video Azimer's Audio 0.40 Super Smash Brothers Jabo's d3d 1.5 (or Glide64) Jabo's DSound Zelda: MM Jabo's D3D6 (or D3D7)1.5 Azimer's Audio 0.40 Star Fox 64 Jabo's D3D6 1.5 Azimer's Audio 0.40 1080 Snowboarding Jabo's D3D6 1.5 Azimer's Audio 0.50 (LLE) F-Zero X Jabo's D3D6 1.5 Azimer's Audio 0.40 Hope this is legible... The forum automatically squeezes anything more than 2 spaces down to 2... Always experiment with different plugins when you grab a new game, especially the sound plugins as big quality differences occur for some games. To remember all of this I have the ROM browser display 'core notes' and I put the configurations into there. I wish that someone would make a ePSXecutor-like frontend that remembered all of the plugin settings for you... |
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|