View Single Post
Old June 27th, 2001   #8 (permalink)
bobotns
Registered User
 
bobotns's Avatar
 
Join Date: Apr 2001
Location: Europe
Posts: 183
I know now why it is so!
Certain combinations of texture settings, alpha multipass and filtering give sometimes bad results.
I'm using 4444 textures now (was 5551) and I don't have the problem anymore (that's why pete says: bad transparency, I understand now!).
Depending on the game, one can use standard or extended filtering to remove the last glitches!
bobotns is offline   Reply With Quote