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Old April 18th, 2001   #1 (permalink)
Dacs
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Join Date: Apr 2001
Posts: 7
I know C++ and some 16 bit assembly (a little bit, but still learning...). Some 3D essentials (3D transform/rotate/scale, Goraud/Phong shading, never tried textures yet). What other things should I know to be a serious 3D programmer?
I'd like to make this as a hobby, or something to get profit (ie. part-time job)
Thanks!
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