View Single Post
Old April 18th, 2001   #14 (permalink)
TheGriffin
Registered User
 
Join Date: Apr 2001
Posts: 17
Re: Problems with FF9 and Null2's latest SPU

*chuckle* Nice post, Lewpy.

As to the original post, I'm not real sure how to help. Other people have mentioned problems with the MDEC dragging out and sound chopping up in FF9 with recent builds of null2's sound plugin, but I'm personally NOT having those problems (exception: when I disable 48KHz VAG, the sound in MDECS does drag out). The comment about MDEC sound being too quiet is one I don't recognize, though.

Here's a quick runthrough of my sound settings in null2's plugin: 44100Hz, 16Bit. Buffer Length 30, Blocks 4 (Interval 7). Use Reverb enabled, Force VAG 48KHz enabled, VAG stream enabled, linear interpolation enabled. I don't have the XA/VAG stream muted.

Looking over it, I don't think this is a configuration problem but rather a compatibility problem of some sort.

Three questions I can think to ask: Have you tried running the game from an ISO image instead of from the CD (can't imagine this fixing anything except perhaps the MDECs getting choppy), what are your system specs (OS, processor and memory, and particularly what sound card and drivers you're using might be useful) and which video plugin and configuration are you using?

As for earlier versions of the plugin, you can find them at http://www.psxemu.com/null/ on the left side. You will probably need a version of the plugin prior to 1.30 to work around this problem.

Would be nice if this could get pinned down to a common piece of hardware or something.
TheGriffin is offline