It seems the ToD2 backround problem is back again, at least in the OGL plugin.. D3D worked fine.
Plugin: Pete's OpenGL Driver 1.1.60
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce2 GTS/AGP/3DNOW!
Resolution/Color:
- 1152x864 Fullscreen - NO desktop changing
- Keep psx aspect ratio: off
Textures:
- R8G8A8A8
- Filtering: 2
- Garbage collection: on
- VRam size: 0 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 2
- Alpha multipass: on
- Mask bit: off
- Advanced blending: on
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: off
- Full vram: off
- Game fixes: off [00000101]
__________________
AMD Athlon 1700+ / 512mb DDRam / GeForce2 GTS / Windows XP