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Old 3 Weeks Ago   #4 (permalink)
reslab
Registered User
 
Join Date: Oct 2009
Location: Japan, Tokyo
Posts: 3
RE: Blue Sprites on Symphony of the Night?

Hey. My first post! I also have the same problem with blue sprites in SOTN...

Quote:
It's a (what some would call annoying) "feature" found in all of the later Castlevania games, where the characters are given a ghostly after-image when in motion.
I can see where you're coming from - but as Buskerat says, some of the sprites including the HUD and the main character in SOTN (and even the load screens etc) are being shown with a horrible blue tinge when played on PCSX on Mac and it's definitely not the 'trails' effect your talking about - I know what that looks like. Buskerat is probably running PCSX 1.6b because version 1.5 test 3 doesn't have this problem but isn't built for Intel Macs. I have an Intel Mac so I have to use PCSX 1.6b, and SOTN runs superbly fast - but it does have this heartbreaking graphical defect.

Does anybody know how to solve this? Is there an alternative Mac build of a GPU plugin that could help?
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