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When the ps2 has nothing applied to its polygons it does 75 million per second. It's early games are able to do 20 million though. going down to 1/100th of the performance is just to drastic. Especially when you look at that 400K number. The Nintendo DS can do 120,000 polygons per second with all effects applied at about 60fps. The dreamcast has numbers in the millions. These numbers are down to ps1/n64/ds generation numbers. The iphone can emulate the ps1, I really doubt the performance is that low. Many iphone games have shown graphics that are way better than many Dreamcast games and the dreamcast has polygon counts that are in the millions.
Many developers have stated that the iphone graphics are of ps2/xbox/gamecube tier. that is just not possible with just a 400K polygon count.
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