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Old July 3rd, 2009   #24 (permalink)
masta.g.86
No sir. I don't like it.
 
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Join Date: Oct 2008
Location: Alabama
Posts: 2,455
Quote:
Originally Posted by DinJerr View Post
They did. See attachment pics.
No, those pics aren't 1:1.

Quote:
Originally Posted by DinJerr View Post
I don't understand the last part of the sentence. Because the upscaler behaves in a totally different manner. It's more like using Pete's OGL2 plugin, use native internal resolution, hi-res output resolution, then apply HQ2/3X filter to 'smoothen' the jaggies. It is not the same as increasing internal resolution in PCSX2. If you observe the pics below, some edges do get smoothened out properly by the algorithm, while some parts don't. Dante's legs are okay, but the sword seem pretty f-ed up to me.
They are the same. In both plugins you can run a game at native resolution while setting your display resolution to something like 1600x1200. The game will not be become less "jaggy" by setting a high display resolution alone. In both cases, you must also increase the internal resolution as well, otherwise, you may as well just run the game with your display resolution matching your internal resolution.

Quote:
Originally Posted by DinJerr View Post
If the HW emulation on your PS3 produces a different output, please say so because I'd definitely want to get an old PS3 instead of the newer ones next shopping season.
This is what I've been saying! It looks sharper on my PS3. I dunno about the SW BC units... Oh yeah, I had to buy mine off Amazon.com. The seller was selling it for $380 shipped while others were selling theirs for $800 or more. The HW BC units are fairly popular and difficult to come by these days.
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