Quote:
Originally Posted by Lord Zedeck
It's almost as though it's taking lower resolutions, and internally stretching/upscaling them up to the native resolution (in my case, 1600x1200). Why it is doing this, I don't know. I'm almost positive that's exactly what's happening.
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Quote:
Originally Posted by BigIg
Does you monitor have a thing in the menu in your monitor that allows you to see what the resolution you monitor currently is using?
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Why did I never bother to check it.
In any case, this was right.
I set it to 1280x960, and my monitor says it doing 1600x1200@85Hz. What a joke!
There's also this.
The auto timing always kept both resolutions the same for me in Windows XP. It appears it works differently by default in Windows 7 (at least in my circumstances). I set a custom resolution for 1280x960 using the GTF timing rather than the auto timing, and now when I select the 1280x960 option in Windows, it looks like it should. I hope this works in games this way too, because if so, this'll have to be my workaround. It appears the drivers are the main fault, but why does it act this way in Windows 7 for me while it didn't do this in Windows XP? My guess is the monitor drivers. It's using the limitations of the generic PnP driver, but it still identifies it. Since it associates 1600x1200 as the native, my guess is the video drivers upscale any lower resolution to that native (as though this were an LCD). I wish I could contact someone else with this monitor and see if they get that under Windows 7/Vista, or see if any other CRTs do this. It's all odd. That's all I have to say.
I guess that's one down (sort of).
I still can't get more than 85Hz at all. Can anyone else using the default Windows 7 monitor drivers?
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