Thread: OpenGL problems
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Old June 30th, 2009   #6 (permalink)
Elratauru
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Join Date: Apr 2009
Location: Uruguay, Montevideo
Posts: 59
Quote:
Originally Posted by Squall-Leonhart View Post
its got nothing to do with the amount of ram used, but the address range that is used.
Oh, I see, Im a little new emulating "new" consoles, Since I have my gcn and I used this rig for...well, working and emulating other retro things...

So, dolphin doesnt take an amount, but takes a determinated adress range...I now understand why at random moments while "closing" a game, and opening another send the message of the 1gb thing...

Well, Thanks for the help again ^^
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