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I've got three very minor issues with the game while using OGL2 2.9, and I was wondering if anyone might know of some way to get around them.
1. When the screen fades out (but not when it fades in, strangely), the level of fade-out flickers, like it's not making a smooth transition from scene to blackness. Also, individual textures also occationally flicker back and forth between two different states (like a door being open and closed) if they were changing state right before the fade-out.
2. While text is being printed on screen in thought/speech bubbles, it starts out looking a bit blurry, but by the time it finishes appearing in that particular bubble, it snaps back to a sharper looking state.
3. While in battle, there's a square of area around the ATB meters that looks a little bit corrupted, like a highly compressed JPEG. This is far superior to the only other way I've been able to make the bars appear, though, which is with a flickering black box behind them, but it'd be nice to get rid of the corruption.
Does anyone know if these are fixable, and how to do so? I'm using WinXP with a GeForce 8600 GTS. Here's my video plugin config:
Plugin: Pete's OpenGL2 Driver 2.9
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 8600 GTS/PCI/SSE2
Resolution/Color:
- 1024x768 Window mode
- Internal X resolution: 2
- Internal Y resolution: 3
- Keep psx aspect ratio: on
- No render-to-texture: õ
- Filtering: 6
- Hi-Res textures: 2
- TexWin pixel shader: on
- VRam size: 0 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 2
- Framebuffer effects: 2
- Framebuffer uploads: 0
Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 1/4
- Flicker-fix border size: 0
- GF4/XP crash fix: on
- Game fixes: on [00000002]
With this config, everything else seems to work totally perfectly, which is really awesome. There's some slight FPS loss during battle swirl, but the last time I played FF8 on my PS2 (which is now sadly broken) was so long ago that the slight slowdown may very well have happened on the console too, and I just don't remember it.
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