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Old May 22nd, 2009   #52 (permalink)
mamefan
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Join Date: May 2009
Location: gone
Posts: 36
Quote:
I can't think of anyone ever getting flamed for doing something differently, if their method produces a worse experience then that might get pointed out.
I recall mudlord getting flamed by MooglyGuy for LLE N64 video emulation versus HLE based emulation. In most games, it gives the same result, but the author was flamed because simply HLE is different, and that mudlord enjoys reverse engineering software (such as N64 video ucodes, and making a GPU based RDP implementation) as well as hardware . I would have thought there is really no right or wrong approach to emulation.

Quote:
I've never run blargg's stuff, I never got into early nintendo games. But from his posts it does appear that his reverse engineering skills are good. We've actually approached a level of accuracy that is beyond that which MAME normally requires. Programmers have generally used much less trickery on arcade games than console games. I have a nagging feeling that he and aaron worked on some things.
His experience in C++ is quite good too. Very good. He seems to know the C++ standards like the back of his hand, when I talk to him. And plus, his RE skills. Take his most recent work regarding the SNES SPC700/DSP for instance: cycle accurate, yet very optimized.
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